
In one of the hidden paths, you can actually control the mother alien from Metal Slug 3 and rain destruction against the night sky. General Morden and the aliens are back, although this time everyone bands together to fight a new menace – a race of creatures living underneath the Earth’s crust. Thankfully the boss battles are much more inspired, especially the crazy robot with a dismembered brain in a tank. The last level features a rather boring Dig Dug-esque section where you drill through the dirt, an area which should’ve been left on the cutting room floor. The levels themselves aren’t anything special either – fight through a jungle, fight through urban China… it’s still a bit uninspired. All of the objects now cast shadows, which it looks a bit strange when you first play it. The color scheme of the previous games was always a bit muted, but here it just seems dreary. The move to the Atomiswave is a bit of a mixed bag – on one hard, it allows for some awesome effects, as the camera zooms out during certain boss battles (think Samurai Showdown or any other SNK game that used scaling), but the backgrounds are all high resolution, and possess a bland feel that pales compared to the pixel art of the earlier games.

There’s a single brand new weapon called the Zantestu, a short range sword that’s massively powerful. Additionally, all characters can now hold two weapons and can switch between them, much like Contra III – however, you still lose both of them when you die. Clark uses his Super Argentine Backbreaker suplex move, which renders him temporarily invincible and thus turns him into a close range killing machine. He can also use his Vulcan Punch as an extremely powerful melee attack. Ralf can take two hits but has half the ammunition. And ever since the rebirth of SNK, the company has been very eager to please its fans (see: the entirety of The King of Fighters Maximum Impact 2 / 2006) – Ralf Steel and Clark Jones, also known as the Ikari Warriors, have been added as playable characters, bringing the total roster to six. Metal Slug 6 is the first (and only) entry to run on the Atomiswave platform, leaving the old Neo Geo hardware behind – which, when this was released in 2006, was over fifteen years old.Ī first for this Metal Slug game is that the different playable characters have different attributes – Marco has a stronger pistol, Tarma is an expert at vehicular combat, Fio starts with a Heavy Machine Gun every time she dies, and Eri has double the amount of grenades, in addition the ability to toss them in every direction.
