

This innovation will eliminate the repeated verses which occur with most in-game AIs. This is the future of entertainment–stories that are told through characters with a rich inner life, that audiences are invited to participate in, and take immersion to the next level.”

With Inworld, you can create gaming NPCs (non-playable characters), native populations for virtual worlds, virtual influencers, brand representatives, in-world guides, and digital humans that can forge relationships with users and unlock deeper engagement.

“In the last year, research shows that online relationships can be as meaningful as those formed in real life. The fundraising was led by Section 32 and Intel Capital, and other investment angels include Founders Fund, Accelerator Investments, First Spark Ventures, Kleiner Perkins, Bitkraft Ventures, CRV, Microsoft’s M12 fund, Micron Ventures, LG Technology Ventures, SK Telecom Venture Capital, and The Venture Reality Fund. The firm pioneers Ilya Gelfenbeyn, Michael Ermolenko and Kylan Gibbs, raised the fund to help import more non-player characters into gaming, metaverse, entertainment and brand experiences, thereby creating a more prosperous social environment. The team aims to increase the number of smarter computer-controlled characters so that players can have more extended conversations with them, making the social world much more immersive. The firm has also hired John Gaeta, a special effects and entertainment pioneer, as its Chief Creative Officer. Inworld AI recently disclosed the details of a $50M fund secured by the team in March 2022.
